Posts Tagged ‘development’

Going back to development for a bit

Published by woody on August 30th, 2010

After taking a (mostly) break from developing new features in Jagimo in order to do the business plan and marketing, I’m going back to development this week. There are some key features that I think would really enhance the Jagimo network.

  1. User profiles. This will let people publish information about themselves and provide hooks into Twitter and Facebook.
  2. Notification list. One place to see all the activity on your jagimos, like commenting and retosses.
  3. Badge notifications. Wouldn’t it be great if you got a badge notification indicating that someone has commented on one of your jagimos?

I’ll need more than a week to do this stuff, but I gotta get started. Maybe there will be a big release at the end of September.


Ideas are Cheap

Published by woody on August 27th, 2010

I’m not saying that an idea isn’t worth something, it’s just that there are lots of ideas out there. I get a few each week. People always come up with ideas for apps and think they can make a quick buck by getting a partner to develop it for them. This is not unlike the days of the Internet boom, when people had ideas for Web sites.

It is common now for someone to get an idea for an app and seek out someone to develop it for them. But most developers do not want to work with someone who only brings an idea to the table. Developing an app is a lot of work, not just programming. After a few months of long days and no weekends, while the idea guy keeps telling you how to do it, is no way to start a business partnership. Imagine a guy who has an idea for a movie script. He teams up with another guy who writes the script, gets the actors and crew, shoots the movie, edits it, and takes it to market. How much was the idea worth? Idea generators always overvalue their idea and undervalue the work it takes to make it. An idea by itself, IMO, is not worth 50% of the final product.

So if you have an idea for an app, and you don’t have money to hire a developer, my suggestion is to learn some part of the app development process and execute it. This does not have to be programming. There is also design, marketing, and business to do. If you can bring something more to the table than an idea, it will help you get development partners that last without battles.


From Financial Engineering to iPhone App Development

Published by woody on August 23rd, 2010

I have written an article for QuantNet.com that will be posted in installments. Installment one is up today. It doesn’t mention iPhone or Jagimo, but it talks about my experience at Baruch’s MFE program leading up to the creation of Woern/Jagimo

From Financial Engineering to iPhone App Development


Jagimo! The Social Mashup

Published by woody on August 18th, 2010

JAGIMO is the Social Mashup—Part Game, Part SocNet. Create mashups of words and photos with random people from around the world.

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Jagimo 1.2.10.5 approved

Published by woody on August 17th, 2010

So I submitted the app on Friday at 5pm. It was “In Review” at 8pm. And today, I just got notice that it was approved for the app store at 7:30pm. That is the quickest turnaround–four days including the weekend.


The birth of an iPhone app

Published by woody on March 5th, 2010

A couple weeks ago, Ernesto and I were sitting in Shade, a small Greenwich Village bar with great Crepes, drinking our third or fourth Weihenstephaner Hefeweissbier, talking about how we should be developing iPhone apps.

shade-001

There are basically two ways we could go about doing it as indie developers. We could try to bang out a new simple app every few weeks and flood the app store with a bunch of (mostly clone) small apps. Each is low risk and most will generate no revenue, but if one is a hit it pays for the failures. Or we could try to think of one cool idea and spend some months developing it and hope it’s a home run. We decided to try to think of a home run. If we couldn’t, then we’d just start banging out apps and see what happens.

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